QUEER ARCANA
CHAOS FORM

Queer Arcana Chaos Form is an interactive game-theatre performance for up to 100 people, where the participants create a Dungeons and Dragons story for a group of Queer Arcana drag performers through the use of Mentimeter.


Through combining improvisation theatre and a tabletop roleplaying game system, Queer Arcana performers bring life to the world and story communally created by the audience. 

Duration: 120 minutes
Featured:
The Overkill Festival (2022)
Le Guess Who Festival (2023)
MU Hybrid Art House (2023)




Pictures by: @tivaap @thequeerarcana


Production: Derk Over
Performance: Derk Over, Sasahara, Iris de Grauw, Lars Reen, John Togba

Technical assistent: Tiva Pam
Produced in: 2022, 2023

THE SEESAW SESSIONS

The Seesaw Sessions is an intimate 1-on-1 drag performance in which Simic engages the participant in a conversation game where Simic and the participant use a scale as a tool to be able to “ask eachother anything”. 


In reaction to the impertinent questions that queer people often get about their identities and bodies, Simic wanted to create a conversation tool which equilizes and measures the amount of intimacy both participants bring to the table. 

Featured:
Daydaygay (2024) Eindhoven







Pictures by: @bossbeyrends

Produced by: Derk Over
Produced in: 2024

HET NK CHILLEN

HET NK CHILLEN is a Competative Leisuring Championship in which provicincial finalists compete for the title of "Dutch National Champion Competative Leisuring". During this competition,

The finalists share their bio-metric data through Garmin-provided bio-metric wearables, which will be viewable on a the large display screen.


Het NK Chillen is a commentary on how “chillen” is seen as a personal protest against neoliberal hussleculture, But since the introduction of smartwatches that accurately measure your stress level, corporate chair masseurs that have sessions in office buildings and burn-out awareness trainings that focus on preserving "human capital" for employers, I start to doubt whether chilling and relaxing truly is the radical act it is often described as.  


Featured:
The Overkill Festival (2023)






Pictures by: @tessawiegerinck
Production: Derk Over


MARBLE LOOKS BACK

Marble Looks Back is an interactive XR installation wherein a participant visits Marble, a projected hologram of a game character.

Marble, who is puppeteered by an actor in VR, engages with the participant in an existential conversation about the awkwardness of
interacting through a projection screen.

The installation explores questions on the nature of
the physical world versus cyberspace. Furthermore it plays with the possibility of both the game character and the participant secretly wanting to live in each other's world.


Marble Looks Back is a collaboration between Innovation:Lab of Theater Utrecht and supported by Stimuleringsfonds Digital Cultuur. It's a project focused on exploring digital tools for emerging theatre makers such as XR technology. 


(In development)


Pictures by: @benjaminpompe

Concept design: Derk Over
Visual Design: Benjamin Pompe, Nathan Marcus
Supported by: Stimuleringsfonds Digitale Cultuur (2022)
Theater Utrecht (2023)

PROJECT STARGAZE 

is a new hybrid party game experience by Roos Groothuizen and Derk Over. Play Project Stargaze and explore how the human body is developing in response to our increased use of technology. To play you need to team up with a friend: one of you will be physically present at the while the other will join online, while being strapped to your ass.

Together you will experience the single hybrid body of the future.


Performed during:
IMPAKT Festival (2023)
Werktank Leuven (2023)

In collaboration with:
Roos Groothuizen














We are on the verge of a new evolutionary step – our transition into the hybrid human. This new body will be fully adapted to living simultaneously online and offline. For now, everything still feels uncomfortable and we are still getting used to having a digital presence alongside our physical one. Play the Project Stargaze game and experience the evolutionary process that lies ahead of us by providing a series of challenges for your physical and digital consciousness.

In this multi-team party game, you will pair up to help design the society of the future. One player in each pair will be physically present in the space while the other is online, connected to the game through a video call. Together, you will form a single hybrid body that ‘physically’ connects the online and offline player. How will you cooperate with your partner and the other duos to tackle the challenges of this new society?


Project Stargaze was developed by Roos Groothuizen and Derk Over. Groothuizen is a media artist fighting for digital human rights. In her own practice and as part of the art collective Telemagic, she researches human and non-human aspects of invisible algorithms, information filters and unfair distribution.
Derk Over produces cultural projects at the intersection of queerness, fantasy subculture and gaming. Over founded the Utrecht theatre and game collective Queer Arcana and teaches the Games & Interaction BA programme at HKU University of the Arts.
In 2022, IMPAKT commissioned two hybrid artworks by Utrecht-based artists. Project Stargaze is one of the two selected artworks. The commissions were funded by the province of Utrecht through its Talented Makers Support Package (Presentatieregeling Talentvolle makers).
Project Stargaze was co-funded by Werktank, Leuven (Belgium).
These commission is part of The New Social research project, a collaboration between IMPAKT, Framer Framed and Hackers & Designers that is supported by the Innovation Labs programme at Creative Industries Fund NL; and the two-year research project Going Hybrid, which investigates various aspects of the ongoing hybridity ‘evolution’.
Going Hybrid’s partners are Amsterdam University of Applied Sciences, Rotterdam University of Applied Sciences, MU Eindhoven, The Hmm, Hackers & Designers, Willem de Kooning Academy, Framer Framed, Varia and IMPAKT.